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Zevas



Posts : 50
Join date : 2010-12-06
Age : 25
Location : Do you hear someone call you and look and noone is there? Do you feel the slight chill of a breeze on your neck yet no wind is blowing? Do you feel the stare of something yet nothing is to be found? Do you know that the dark cannot harm you? No, but i am there...and I can...

PostSubject: Character Ideas   Sat Dec 18, 2010 1:51 pm

(idea1)
Titles: Death Knight
Name: Ragnarok
Age: 33
Weapon of Choice: Polearm
Class 1: Lancer
Class 2: Black Mage
Aligned State: Fumo

Appearance:



Personality:

History

Abilities:

- Resistant to frost and ice type black magic.
- Exceptionally strong.

Weaknesses:

- Weakness to fire type black magic.
- Slow.

Techniques:

Name: Frost Aura
Class: Black Mage
Rank: 1
Focus Point Usage: 3 to activate, 1 per post activated.
Description: Using his abilities in black magic, Ragnarok's armor will become very chilled, to the point in emanates frost in a small radius around him. Extending about ten feet, everything within the radius will be frosted due to the drop in temperature. The benefits of this technique are the disorientation of the opponent, and for certain terrains, possible benefits. Such as, for example, the opponent slipping on cool, icy grass after having it been chilled. Or a thin surfacing of ice upon water, but nothing drastic. It costs three focus points to activate this technique, and takes one per every post it is activated.

Name: Ice Spikes
Class: Black Mage, or Black Mage + Lancer depending on use.
Rank: 1
Focus Point Usage: 4
Description: There are two ways of using this technique. The first, as combined with the Lancer class, is to create several ice spikes that protrude from his weapon (As seen in appearance), making it more destructive in its' use. The number of ice spikes created on the weapon is not defined, but there are no more than ten, and it is limited to the area used. The spikes only come out about a foot. For the second use of this technique, upon slamming his weapon on the ground, a small straight row of spikes may be made moving outward towards the opponent. The spikes shoot up about two and a half feet, and only travel for about ten past the farthest reach of the weapon itself. This gives Ragnarok the ability to fight at a medium range, if his opponent refuses melee combat and he cannot catch up to them. The spikes themselves are easy to dodge, but will cause damage when they do hit. After two posts, any created ice spikes fade away as a frosty mist.

Name: Ancestral Guardian
Class: Character Specific
Rank: 1
Focus Point Usage: 15
Description: This technique is something passed down into Ragnarok's family of death knights, upon use, will cause a skeletal warrior to rise from a small whirlwind of frost. The skeleton is that of a humans, about six foot two, and has this appearance:

Spoiler:
 

The weapon of choice being a battle axe, and some old, iron armor as the defense, the skeleton is not very hard to defeat. However, at the same time, it provides some 'back-up' protection to Ragnarok if he is to fight more than one opponent, or simply needs the help in order to land a blow with his ice spikes. The skeleton will last for six posts or until killed. Upon the final post, it will fall as a pile of bones and the weapons and armor will blow away as a frosty mist, so that they cannot be picked up and sold/used in benefit of the character.
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(idea2)
Titles:
Name: Zevas
Age: 21
Weapon of Choice: Two Smaller Serpent Like Dragons (explained in history (Rigo and Zerigo))
Class 1:
Class 2: Thief
Aligned State:

Appearance: Zevas wears a cloak type clothing, when he is not fighting it covers his whole body and conceals the dragons as long as they stay in it. When he is fighting the cloak seems to billow outward allowing more room to move.
Rigo-a serpent like redish black dragon
Zerigo-a serpent like bluish black dragon

Personality:Zevas Is more of an ambivert. He has his up and downs. Usually being more on the up side. He will crack jokes and make people laugh. He always keeps his word and will help those in need, but he prefers to remain hidden and unkown. He likes having the advantage of surprise. When he is on a down he will become silent and hide from even the closest of friends, only communicating with his dragon brothers. Rigo is more of a extrovert. He will laugh at people and make rude remarks, always pushing Zevas to do the outrageous. Zerigo is more of an introvert. He is the calm and cool headed one, pushing Zevas to do the rational choice. This can get a little annoying because they will argue and Zevas will hear it in his head, but others wont unless the dragons let them. And if Zevas lashes out he will look a little insane.

History After having become impregnated a woman was captured by a dragon. She was forced to live with him and cater to his needs. After a while They fell in love. The woman was impregnated againby the dragon through magical means. When she gave birth there was one man and two dragon eggs. After the eggs hatched all three children (if thats what you would call them) they grew up together. They formed a special bond and alway stayed close to eachother. At their teenage years they started to gain their abilities and practice in fighting. The mother stopped aging due to the dragon's magic and both parents loved their offspring. The mother and father ended up leaving and going off into a distant land. The three members stuck with eachother and continued to grow together. They learned many ways to help and keep eachother safe. They finally built a house they could all live in peace in. But they didnt want piece. The fire of youth burned in them and they wanted to go on an adventure.

Abilities:
Soul Link-Zevas is connected with his siblings through a powerful magical link. He can hear their thoughs, see their vision, and sense their senses. And vice versa. This also allows them to work together in many ways.
Heightened Senses-Zevas' main senses are slightly increased to give him an advantage even in everyday tasks.
Increased Stamina-Zevas can lost much longer in battle and does not fatigue as quickly.

Weaknesses:
Vulnerability- Recieves more damage from attacks. *bruises easier, papercuts are worse, etc.*
Soul Link- They also feel eachothers pain to an extent.


Techniques:
Name: Weapon Formation
Class: Character Specific
Rank: 1
Focus Point Usage:
Description: When the dragons are attatched to Zevas' arms they will open their mouths and a weapon will form out of it. This involves weapons that are slashing, blunt, stabbing, biting and such. NO PROJECTILE WEAPON CAN BE MADE!!!

Name: Dragon Breath
Class: Character Specific
Rank: 1
Focus Point Usage:
Description: The dragons can emit an element attack from their mouth in the form of a breathing attack. *firebreath, ice breath, etc.* The elements that CAN NOT BE USED are light and dark and straight aura.
These can
Fire,
Ice,
Water,
Lightning,
And Air

Name:
Class:
Rank: 1
Focus Point Usage:
Description:
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(idea3)
Titles:
Name: Auron
Age: 23
Weapon of Choice: Katana
Class 1: Swordsman
Class 2: Black Mage
Aligned State:

Appearance: Human torso from the knees up to elbows and head. WereWolf like other parts (legs, arms, tail, ears, canine teeth)
Personality:

History A woman was walking through the orest wen she heard the sound of a newborn infant crying. She followed the noise and came to all baby wrapped in a blanket hanging from a tree. She lifted it off and cradled it. When she removed the blanket from around the infants head she saw he had wolf like ears. She looked around, searching for any signs of the parents. When she found none she decided to raise the child on her own.

Abilities:
Animalistic Senses-has the extra senses a wolf has
Fast Body-faster than normal
Pack Mind-is an alpha male and can communicate with any of the canine species

Weaknesses:
Animalistic Behavior-will lose consciousness temporarily and become ravenous and lose control of actions.
Slight of Hearing- Very loud noises hurt him more due to his sensitive hearing.

Techniques:
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(idea4)
Titles:
Name: Tanoth
Age: 19
Weapon of Choice: Whip Link Sword (and single pet, explained in history)
Class 1: Swordsman
Class 2: Summoner
Aligned State:

Appearance:

Personality:

History

Abilities:

Weaknesses:

Techniques:
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(idea5)
Titles:
Name: Akuma
Age: 28
Weapon of Choice: (weapons found and added to glyph storage)
Class 1: Swordsman
Class 2: Black Mage
Aligned State:

Appearance:

Personality:

History

Abilities:
Glyph Library-can acquire certain weapons and magical abilities by sealing the object or magical properties in a glyph with a specific design and attatching it to his body, which can be later brought out for usage.

Weaknesses:
Glyph Break-during the sealing process he is left open for an attack.

Techniques:
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I am going to post these as an idea or my next character. So when one is done you can post the idea numberand your opinion on it...
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